
Sky Glass Prototype



Project
Sky Glass was one of Sky's biggest product launches in years: a TV that brought the full Sky platform, broadband and streaming services into a single screen, without a satellite dish. Before production code could be committed, the interface needed to be designed, tested and proven at high fidelity. That was the role of this project.
Role
I was part of the prototyping development team building a high-fidelity, fully functional version of the Sky Glass interface: not a mockup, but a working system connected to live Sky data. My role sat between implementation and product thinking, contributing to many of the design decisions that shaped the experience, including animation behaviour, element sizing, interaction details and how the interface responded across different content states.
Approach
Working at this level of fidelity meant the prototype had to behave like the real product, handling live content states, real data and edge cases rather than just the happy path. That discipline made it genuinely useful as a decision-making tool: if a navigation pattern or content layout failed against real Sky data, we knew immediately. The prototype directly influenced what shipped.
Technology
Built in React and integrated with Sky's live data infrastructure, the prototype supported rapid iteration across multiple interface versions before the production launch, giving design and engineering teams a shared environment for making and testing decisions.
Collaborators
- Sky TV
Outcomes
Built a high-fidelity prototype connected to live Sky data, giving design and engineering teams a reliable way to validate interface decisions ahead of the Sky Glass launch.

